Files
hermione-fe/src/stores/ScenarioExecutionStore.js

194 lines
6.3 KiB
JavaScript

import { defineStore } from 'pinia';
import { computed, ref } from 'vue';
import { ScenarioExecutionService } from '../service/ScenarioExecutionService';
import { ScenarioService } from '../service/ScenarioService';
import { LoadingStore } from './LoadingStore';
export const ScenarioExecutionStore = defineStore('scenario_execution_store', () => {
const lstScenarioExecution = ref([]);
const selectedExecScenario = ref(null);
const currentScenario = ref({});
const currentExecution = ref(null);
const executionProgress = ref(null);
const loadingStore = LoadingStore();
const totalRecords = ref(0); // Numero totale di record
const currentPage = ref(0); // Pagina corrente
const pageSize = ref(10); // Numero di record per pagina
const filters = ref({}); // Oggetto per memorizzare i filtri
// Funzione per recuperare le esecuzioni con filtri e paginazione
async function fetchScenariosExecution(page = 0, size = 10, filters, sortField, sortOrder) {
loadingStore.scenario_loading = true;
try {
console.log('Fetching executions with filters:', page, size, filters, sortField, sortOrder);
const resp = await ScenarioExecutionService.getExecScenariosByUser(page, size, filters, sortField, sortOrder);
lstScenarioExecution.value = resp.data.content;
totalRecords.value = resp.data.totalElements;
currentPage.value = page;
pageSize.value = size;
} catch (error) {
console.error('Error fetching executions:', error);
} finally {
loadingStore.scenario_loading = false;
}
}
// Funzione per recuperare un singolo scenario
async function fetchScenario(id) {
try {
const response = await ScenarioService.getScenarioById(id);
currentScenario.value = response.data;
return response.data;
} catch (error) {
console.error('Error fetching scenario:', error);
throw error;
}
}
// Funzione per eseguire uno scenario
async function executeScenario(data) {
try {
const response = await ScenarioService.executeScenarioAsync(data);
currentExecution.value = response.data;
return response.data;
} catch (error) {
console.error('Error executing scenario:', error);
throw error;
}
}
// Funzione per recuperare i dettagli di esecuzione
async function getScenarioExecution(execId) {
try {
const response = await ScenarioService.getScenarioExecution(execId);
return response.data;
} catch (error) {
console.error('Error getting scenario execution:', error);
throw error;
}
}
// Funzione per recuperare il progresso di esecuzione
async function getExecutionProgress(execId) {
try {
const response = await ScenarioService.getExecutionProgress(execId);
executionProgress.value = response.data;
return response.data;
} catch (error) {
console.error('Error getting execution progress:', error);
throw error;
}
}
async function downloadFile(filePath, executionId) {
loadingStore.scenario_loading = true;
try {
const response = await ScenarioExecutionService.downloadFile(filePath, executionId);
// Crea un URL per il blob e avvia il download
const url = window.URL.createObjectURL(new Blob([response.data]));
const link = document.createElement('a');
link.href = url;
// Estrae il nome del file dal filePath o usa un nome di default
const fileName = filePath.split('/').pop() || `file_${executionId}`;
link.setAttribute('download', fileName);
document.body.appendChild(link);
link.click();
// Cleanup
link.remove();
window.URL.revokeObjectURL(url);
return response;
} catch (error) {
console.error('Error downloading file:', error);
throw error;
} finally {
loadingStore.scenario_loading = false;
}
}
const scenariosExecution = computed(() => {
return lstScenarioExecution.value;
});
const getSelectedExecScenario = computed(() => {
return selectedExecScenario.value;
});
const getCurrentPage = computed(() => {
return currentPage.value;
});
const getPageSize = computed(() => {
return pageSize.value;
});
const getTotalRecords = computed(() => {
return totalRecords.value;
});
const getCurrentScenario = computed(() => {
return currentScenario.value;
});
const getCurrentExecution = computed(() => {
return currentExecution.value;
});
const getExecutionProgressData = computed(() => {
return executionProgress.value;
});
const setSelectedExecScenario = (execScenario) => {
selectedExecScenario.value = execScenario;
};
// Funzione per aggiornare i filtri
const updateFilters = (newFilters) => {
console.log('New filters:', newFilters);
filters.value = newFilters;
filters.value = encodeURIComponent(JSON.stringify(newFilters));
fetchScenariosExecution(currentPage.value, pageSize.value, filters.value); // Ricarica con i nuovi filtri
};
// Funzione per resettare lo store
const resetStore = () => {
lstScenarioExecution.value = [];
selectedExecScenario.value = null;
currentScenario.value = {};
currentExecution.value = null;
executionProgress.value = null;
totalRecords.value = 0;
currentPage.value = 0;
pageSize.value = 10;
filters.value = {};
};
return {
getCurrentPage,
getPageSize,
getTotalRecords,
getCurrentScenario,
getCurrentExecution,
getExecutionProgressData,
fetchScenariosExecution,
fetchScenario,
executeScenario,
getScenarioExecution,
getExecutionProgress,
downloadFile,
selectedExecScenario,
lstScenarioExecution,
scenariosExecution,
getSelectedExecScenario,
setSelectedExecScenario,
updateFilters,
filters,
resetStore
};
});